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Every 911 call tracked, answered and paid.

Metro reads 911 calls as they are made in game, sees which responders arrive and records how fast. Dispatchers get a console with a map and a command bar. On Plus, a voice dispatcher can take the radio.

Close-up of the Liberty County map with a route in blue and a 911 call marked in red near City Park.
A call and the route to it, on the county map.

Response times and pay

A response counts when a player on the call’s team is within 150 studs of it for two readings in a row. Metro records the time and pays the responder.

  • Default pay is 150 an answered call, once per call per responder, and nothing for answering your own call.
  • Default paid teams are Police, Sheriff, Fire and DOT. Pay, teams and the earnings cap are all settings.
  • Players see their own response count and fastest response with /calls stats.

Live panels in Discord

Pick a dispatch channel and Metro keeps one panel of open calls there, updated every 20 seconds, with a Close call button on each.

  • A new-calls channel gets a short card with the team, place, caller and a small map.
  • A responder role can be pinged on each new call.
  • Calls survive restarts. A call that ended while Metro was away is closed on the next reading.

The dispatch console

The console groups open calls as Holding, Active and Clearing, lists units by department and shows the open call on a map.

  • Take a position, then assign units, change priority, add notes, re-route and close with a disposition.
  • The command bar takes shorthand, such as D for assign, ST for status and NC for a new call.
  • Three layouts: Standard, Map, and Supervisor. The map can pop out to a second screen.
  • Possible duplicates are flagged, and a dispatcher decides whether to merge. Metro never merges by itself.

Priority and peacetime

Players ask for a priority with /priority request, staff approve with a button, and Metro announces it in game and ends it on time.

  • Staff can set peacetime to off, on or strict.
  • The CAD strip shows whether a priority is running and how many requests wait.

Metro Dispatch, the voice dispatcher

A separate bot that sits in one voice channel, listens, answers by voice and keeps the CAD up to date. It is in beta, in English only, and can mishear.

  • Units start with “Dispatch” and their callsign. It handles status changes, notes, plate and warrant checks, and panics.
  • It stays off the air while a person is signed on as dispatcher.
  • No recordings are kept. Each transmission’s audio is deleted as soon as it is heard.

What is free, and what is Plus.

The 911 system and the console are free. The voice dispatcher is Plus.

911 tracking, response times, pay, live panels and new-call cardsFullFull
Dispatch console, routing, duplicate merge, unions and the command barFullFull
Priority and peacetimeFullFull
Routing rules3100
Your own landmarks10100
Metro Dispatch, the voice dispatcher (beta)Not includedOne voice channel, law enforcement

Plus is for one Discord server and is bought by its owner. Tax may be added at checkout. If a server returns to Free, its Plus settings are kept. Full pricing.

Questions owners ask.

How does Metro know a 911 call was answered?
It reads the server every few seconds. A response counts when a player on the call’s team stays within 150 studs of the call for two readings in a row.
Do dispatchers need to be in the game?
No. The dispatch console is a web page, and calls arrive from the game by themselves. Nothing runs inside ER:LC.
Is Metro Dispatch a real voice?
It is an automated voice dispatcher in a Discord voice channel. It is in beta, understands English only, and can mishear. It leaves the radio to a person whenever one signs on as dispatcher.
Does Metro record voice chat?
No recordings are kept. Voice is turned into text to act on, and the audio is deleted as soon as it is heard.
What does the dispatcher console cost?
Nothing. The console, 911 tracking and responder pay are free on every plan. Metro Dispatch needs Plus, at USD 4.99 a month per server.